Kelvar - Head of Zillation
Created by GM on 6/28/00 9:40:22 PM
GURPS Chacter Maker

Skills 137 Advantages 29 Psionic Powers 0
Attribs 100 Disadvantages -65 Total 201
Status 0 Unspent Points 0 0 ft 0 in 0 lbs  
0 ST 10 Fatigue Used   Defensive  
30 DX 13 Swing 1d Dodge 6
60 IQ 15 Thrust 1d - 2 Parry 0
10 HT 11 Hits Taken   Block 0
Movement Psionic Powers
CSN 6.00
Encumbrance Move
None 20 lbs
Light 40 lbs
Medium 60 lbs
Heavy 120 lbs
Extra-Heavy 200 lbs
6
5
4
3
2
Swim Move 1
Flying Move 0
Anti-Psi 0
Astral Projection 0
Electrokinesis 0
ESP 0
Healing 0
Vampirism 0
Psychokinesis 0
Telepathy 0
Teleportation 0
Saving Throws
Will 15
Vision 15
Hearing 15
Taste/Smell 15
Fright 15
Advantages Disadvantages
15 Magical Aptitude 1 -
4 Magical Resistance -
10 Ally Group -
-5 Code of Honor 1 -
-10 Sense of Duty - to Zilliation Guild -
-10 Enemy - Tenence Mage's Guild -
-5 Vow 2 -
-10 Bully -
-10 Bloodlust -
-10 Obsession - Wipe out Tenence Guild -
-5 Reputation - Bad -
Armor Configurations
Location Arms Legs Hands Feet Torso Head Face
Totals
PD 0 0 0 0 0 0 0
DR 0 0 0 0 0 0 0
Weapon Configurations
Type Dmg Reach 1/2 Dmg Max Acc SS RoF Rcl Weight Cost Shots ST TL
Skills Score Cost Stat CPs Hrs Comments
Beam Weapons/Blaster Pistol 15 PE DX 1 0  
Guns/Pistol 15 PE DX 1 0  
Knife 13 PE DX 1 0  
Polearm 13 PA DX 2 0  
Short Staff 13 PH DX 4 0  
Staff - (2) 13 PH DX 4 0  
Driving/Hover Car 13 PA DX 2 0  
Rituals and Ceremonies 12 MH IQ ½ 0  
Symbol Drawing 12 MH IQ ½ 0  
Magic Jet 12 PE DX ½ 0  
Herbalist 15 MH IQ 4 0  
Occultism/Tp 15 MA IQ 2 0  
Occultism/Demonology 15 MA IQ 2 0  
Intimidation 15 MA IQ 3 0  
Interrogation 15 MA IQ 3 0  
Administration 14 MA IQ 1 0  
Strategy/Tp 12 MH IQ ½ 0  
Tactics/Tp 12 MH IQ ½ 0  
Public Speaking 13 MA IQ ½ 0  
Streetwise 14 MA IQ 1 0  
Spells Score Energy Dur TTC Type CPs Hrs Comments
Air Jet 16 1-3 1s 1s R 4 0  
Shape Air 16 1-10/s 1m 1s R 4 0  
Walk On Air 16 3/2 1m 1s R 4 0  
Windstorm 16 2/1 1m I A 4 0  
Body of Air 16 4/1 1m 5s R;R(HT) 4 0  
Shape Metal 16 6/hex/half 1m 1s R;R(Spec) 4 0  
Shape Earth 16 2/1 1m 1s R 4 0  
Shape Stone 16 4/hex/half 1m 1s R 4 0  
Stone to Earth 16 6 P 1s R 4 0  
Stone Missile 16 1-3 I 1/costs M 4 0  
Apportation 16 var 1m 1s R;R(IQ) 4 0  
Shield 16 var 1m 1s R 4 0  
Ball of Lightning 16 2-6/half 1m 1-3s R 4 0  
Wind - (2) 16 1/51/s 1h 1m Spec;A 4 0  
Whirlwind 16 4/2 1m I A 4 0  
Shocking Touch 16 1-3 I 1s R 4 0  
Lightning - (2) 16 1-3 I 1-3s M 4 0  
Create Air 16 1 P 1s A 4 0  
Purify Air 16 1 P 1s A 4 0  
Simple Illusion 14 1/half 1m 1s A 1 0  
Illusion Disguise 14 3 var 1s R 1 0  
Illusion Shell 14 2/hex 1m 1s R 1 0  
Perfect Illusion 14 3/half 1m 1s A 1 0  
Independence 14 2 var var A 1 0  
Metal Vision 14 2/5hex/s 30s 1s R 1 0  
Light - (3) 14 1/s 1m 1s R 1 0  
Continual Light 14 2-6 2d 1s R 1 0  
Flash 14 4 I 2s R 1 0  
Dark Vision 14 5/2 1m 1s R 1 0  
Night Vision 14 3/1 1m 1s R 1 0  
Blur 14 1-5/s 1m 3s R 1 0  
Invisibility 14 5/3 1m 3s R 1 0  
Darkness 14 2/1 1m 1s A 1 0  
Counterspell 14 var I 5s R;R(Spell) 1 0  
Drunkenness 14 var 1m 2s R;R(IQ) 1 0  
Foolishness 14 1 1m 1s R;R(IQ) 1 0  
Steal Health (N) 14 none P 1m/3HT- R 1 0  
Steal Strength (N) 14 none P 1m/3ST- R 1 0  
Mage-Stealth 14 3/2 1m 3s R 1 0  
Hush 14 2/1 10s/1m 2s R;R(IQ) 1 0  
Silence 14 2/1 1m 1s A 1 0  
Sound 14 Sp/1 Sp 1s R 1 0  
Winged Knife 14 1/lb I 1s M 1 0  
Lockmaster 14 3 P 10s R;R(Magelock) 1 0  
Locksmith 14 2/s 1m 1s R 1 0  
Haste 14 2/1 1m 2s R 1 0  
Equipment Cost Weight Quantity Total Cost Total Weight
Totals       0.00 0.00

Notes/Information

- Hooded Robe
- Dagger
- Staff
- Blaster Pistol

Kelvar was one of the original founders of the Zilliation mage's guild. He has mastered the Air College of magic and all apprentices of 
his guild start with those spells. Kelvar has a wide variety of spells at his disposal. Although he prefers not to fight his opponents 
head on he is more than capable of carrying on a mage vs. mage battle. Few mages have survived a direct or indirect conflict with Kelvar. 
Kelvar's biggest weakness is his obsession with destroying the Tenence Guild. This obsession has caused him to put himself and students at 
risk on several occasions. Kelvar seeks to be the man to lead his guild to victory.