Frytor
Created by Richard Fry on 1/21/2000
GURPS Chacter Maker

Skills 52 Advantages 116 Psionic Powers 0
Attribs 85 Disadvantages -50 Total 203
Status 0 Unspent Points 0 0 ft 0 in 0 lbs

-10 ST 9 Fatigue Used Defensive
45 DX 14 Swing 1d - 1 Dodge 6
60 IQ 15 Thrust 1d - 2 Parry 1
-10 HT 9 Hits Taken Block 1
Movement Psionic Powers
CSN 6.75
Encumbrance Move
None 18 lbs
Light 36 lbs
Medium 54 lbs
Heavy 108 lbs
Extra-Heavy 180 lbs
5
4
3
2
1
Swim Move 1
Flying Move 0
Anti-Psi 0
Astral Projection 0
Electrokinesis 0
ESP 0
Healing 0
Vampirism 0
Psychokinesis 0
Telepathy 0
Teleportation 0
Saving Throws
Will 16
Vision 15
Hearing 15
Taste/Smell 15
Fright 19
Advantages Disadvantages
35 Magical Aptitude 3 -
15 Combat Reflexes -
15 Luck 1 - Ordinary -
4 Strong Will -
2 Fearlessness -
5 Double-Jointed -
25 Guild Membership -
15 Natural spellcasting -
-6 Callous -
-5 Code of Honor 1 (guild members) -
-10 Bad Temper -
-10 Obsession - open own guild -
-5 Stubbornness -
-1 Q : Low tolerance for ignorance -
-1 Q : Low tolerance for lack of common sense -
-1 Q : dislikes foul odors -
-1 Q : Dislikes association with the number 13 -
-5 Curious 1 -
-5 Disowned -
Armor Configurations
Location Arms Legs Hands Feet Torso Head Face
Vest - Light Monocrys - Not Worn
PD 4 4 0 0 4 0 0
DR 24 24 0 0 24 0 0
Shirt - Leather Jacket - Not Worn
PD 1 0 0 0 1 0 0
DR 1 0 0 0 1 0 0
Totals
PD 0 0 0 0 0 0 0
DR 0 0 0 0 0 0 0
Weapon Configurations
Type Dmg Reach 1/2 Dmg Max Acc SS RoF Rcl Weight Cost Shots ST TL
Grenade - Stun; Fuse : 1-2 -
Stun 0 0 0 0 0 0 0 0 0 0 6
Grenade - Flash; Fuse : 1-2 -
Stun 0 0 0 0 0 0 0 0 0 0 6
AutoPistol - Blaster, SF (BW) -
imp 6D 0 - 300 6 10 3~ -1 20/C 8 9
Grenade - Flechette Fuse : 1-2 -
Cr 2D-1 0 - - - - - - - - 6
Skills Score Cost Stat CPs Hrs Comments
---- Combat ----
Force Shield 14 PE DX 1 0
Beam Weapons/Beam Weapon 16 PE DX 1 0
Judo 14 PH DX 4 0
---- Social ----
Fast-Talk 12 MA IQ 1 0
---- Thief ----
Escape 15 PH DX 1 0
Shadowing 15 MA IQ 2 0
Stealth 14 PA DX 2 0
Holdout 14 MA IQ 1 0
Intimidation 15 MA IQ 2 0
---- Vehicle ----
Driving/Hover Car 14 PA DX 2 0
Spells Score Energy Dur TTC Type CPs Hrs Comments
Sound 17 Sp/1 Sp 1s R 2 0
Itch 16 2 Scratch 1s R;R(HT) 1 0
Clumsiness 16 1/20hex/s 1m 1s R;R(IQ) 1 0
Spasm 16 2 A moment 1s R;R(HT) 1 0
Apportation 18 var 1m 1s R;R(IQ) 4 0
Thunderclap 17 2 I 1s R 2 0
Pain 16 2 1s 2s R;R(HT) 1 0
Purify Air 16 1 P 1s A 1 0
Seek Earth 16 3 I 10s I 1 0
Ignite Fire 16 1-4 I 1s R 1 0
Seek Water 16 2 I 1s I 1 0
Find Weakness (MB) 16 1 I 2s I 1 0
Weaken 16 2 P 5s R 1 0
Shatter 16 1-3 P 1s R 2 0
Explode 16 2-6 I 1s R 2 0
Resist Pain 16 4/2 1m 1s R 1 0
Paralyze Limb 16 3 1m 1s R;R(HT) 1 0
Stun 16 2 I 1s R;R(HT) 1 0
Total Paralysis 16 5 1m 1s R;R(HT) 1 0
Lend Strength 16 1+ P 1s R 1 0
Lend Health 16 1+ 1h 1s R 1 0
Healing - Minor 16 1-3 P 1s R 1 0
Death Vision (N) 16 2 1s 3s R 1 0
_Threshold/Recovery Rate 35/7 17 Sp P 10h R 5 0

Notes/Information

Guild Membership
- Advantages: 
  Allies 5 members (150 -175 pts) 
  Patron/guild leader (Rune stone with telepathy spell linked only to guild leader).

- Disadvantages: 
  Enemies - Rival guild
  Sense of duty
  Vow - cannot turn down a request for help from a guild member if possible

Spell points

For every 5 spell points to cast with, you gain 1 point of recovery every hour

30 points 6 points recovered every hour.
5 skill points added to total

SP TOTAL=35/7 

· Mono armor vest 
· 2 blaster pistols 
· force shield 
· pen light laser 
· 2 High Explosive grenades 
· 2 flash grenades 
· 2 stun grenades 
· Trench coat 
· 2 shot dart gun w/4 reloads of sand man 
· Motion dector (calculator size)